Can you work out what to do here? It is white’s turn to move and you can force checkmate in 4 moves.
Clue: Try to play forcing moves if you can, but remember check isn’t always the best move.
Solution:
l.Rh8+ Kf7 2.Be8+ Nxe8 3.Kg5 and 4.Rf8#. Notice that 2.Be8 is necessary to decoy the knight from f6 as 2.Kg5 would be answered by 2 … Nxe4+
